Creating a First-Person Camera Controller in Unity

Creating a First-Person Camera Controller in Unity In many first-person games, precise control over the camera is essential for providing an immersive experience. In Unity, you can achieve this by implementing a first-person camera controller. In this blog post, we'll explore the SCfpscam script, which enables you to control the camera view in a first-person perspective. Let's break down how this script works. First-Person Camera Controller Script Overview The SCfpscam script is designed to be attached to the main camera in Unity. It provides functionality for looking around in a first-person view by capturing mouse input. Key components of this script include camera sensitivity, camera rotation, and locking the mouse cursor. Required Imports using System.Collections; using System.Collections.Generic; using UnityEngine; These using statements allow us to access necessary Unity functionalities. Variables public float _...