Posts

Creating a First-Person Camera Controller in Unity

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Creating a First-Person Camera Controller in Unity In many first-person games, precise control over the camera is essential for providing an immersive experience. In Unity, you can achieve this by implementing a first-person camera controller. In this blog post, we'll explore the SCfpscam script, which enables you to control the camera view in a first-person perspective. Let's break down how this script works. First-Person Camera Controller Script Overview The SCfpscam script is designed to be attached to the main camera in Unity. It provides functionality for looking around in a first-person view by capturing mouse input. Key components of this script include camera sensitivity, camera rotation, and locking the mouse cursor. Required Imports using System.Collections; using System.Collections.Generic; using UnityEngine; These using statements allow us to access necessary Unity functionalities. Variables public float _...

Understanding Player Movement in Unity with Character Controller

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When developing a game in Unity, one of the fundamental aspects to master is player movement. Whether you're creating a first-person shooter, a platformer, or any other type of game, having precise control over how your player moves is essential for a smooth and enjoyable player experience. In this blog post, we'll delve into a Unity script called SCplayerMovement that demonstrates a basic player movement setup using Unity's CharacterController component. Player Movement Script Overview The SCplayerMovement script is designed to be attached to a player character in Unity. It provides basic functionality for moving the player character in response to player input, simulating gravity, and checking if the player is grounded. Let's break down the key components of this script. Required Imports using System.Collections; using System.Collections.Generic; using UnityEngine; These using statements allow us to access Unity's core functiona...